Player Bopper
Want a simple way to remove a single player from your game area in Habbo? Set up the wired stacks, move your bopper furniture next to the person you want removing, and watch them teleport away!
x1 WIRED Trigger: User Stuff Collision
x1 WIRED Effect: Move Furni Towards Nearest User
x1 WIRED Effect: Teleport To Furni
x1 WIRED Effect: Match Furni to Position & State
x1 WIRED Negative Condition: Furni States DOESN'T Match






You Will Need
x1 WIRED Trigger: Repeat Effectx1 WIRED Trigger: User Stuff Collision
x1 WIRED Effect: Move Furni Towards Nearest User
x1 WIRED Effect: Teleport To Furni
x1 WIRED Effect: Match Furni to Position & State
x1 WIRED Negative Condition: Furni States DOESN'T Match
Stack One
Step 1
WIRED Negative Condition: Furni States DOESN'T Match
Set your WIRED Negative Condition:Furni States DOESN'T Match to the same furni you are using as the bopper. Make sure the bopper is in the same place you want it to stay. Click ''Current position in the room''. Click 'Ready' to save your changes.WIRED Negative Condition: Furni States DOESN'T Match

Step 2
WIRED Effect: Move Furni Towards Nearest User
Set your WIRED Effect: Move Furni Towards Nearest User to the furni you want to use to bop people out of the game. This should be something easily accessible to the game host. For this example I've selected the Grunge Sign. Click 'Ready' to save your changes.WIRED Effect: Move Furni Towards Nearest User

Step 3
WIRED Trigger: Repeat Effect
Set your WIRED Trigger: Repeat Effect to the speed you wish your bopper to move at. This should be atleast 500ms, or faster. Click 'Ready' to save your changes.WIRED Trigger: Repeat Effect

Stack Two
Step 4
WIRED Trigger: User Stuff Collision
In a new wired stack, place your WIRED Trigger: User Stuff Collision. This box requires no changes. WIRED Trigger: User Stuff Collision

Step 5
WIRED Effect: Teleport To Furni
Set your WIRED Effect: Teleport To Furni to the furni you want players to teleport to. For this example I've selected the door mat. Click 'Ready' to save your changes.WIRED Effect: Teleport To Furni

Step 6
WIRED Effect: Match Furni to Position & State
Set your WIRED Effect: Match Furni to Position & State to the same furni you are using as the bopper. Make sure the bopper is in the same place you want it to stay. Click ''Current position in the room''. Click 'Ready' to save your changes.WIRED Effect: Match Furni to Position & State

You're Finished!